Vitor Ferreira's profile

A Tale of Terra Australis

“Once upon a time, a doll wanted to have a heart more than anything. Soon she heard about a frozen, long lost land that could make become true all the wishes of those deserving it, and without blink, left in chase of Terra Australis. Overseas, she will find that no one can last alone for so long, and even the help coming from the most unexpected ways will be vital.”

A Tale of Terra Australis is a mobile, puzzle-adventure game based in myths and antarctic science, and is currently in production by UFABC (Universidade Federal do ABC). In this project I had the pleasure of working on writing, color script, concept art and art direction, as well as in some game design mechanics.



Color Script
Our story lies upon classic narrative structures, like the Hero's Journey. Sigmoid change curve was also applied.

Design Process
Here it is compiled. :)
A Tale of Terra Australis
Published:

A Tale of Terra Australis

Visual development and art direction for the puzzle-adventure A Tale of Terra Australis.

Published: